Jamie's Stuff
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Mako Reactor, No 1 After jumping off the train run to the first dead soldier and take the
two potions then follow Barret. The two soldiers attacking you should
be easy to defeat. Once youve reached the others talk to them and
name yourself and Barret. Follow the team into the reactor where Barret
will join your party. Talk to Biggs and Jessie to open the doors and hit
the button in the elevator. Following Jessie down the ladder and grab
the potion. A save point will enable you to save further down. Head east
and grab the restore materia before placing the bomb on the reactor
You now have ten minutes to get out the reactor through the same way you got in, but take the time to help Jessie on your way out. Once more can the doors are opened by talking to either Jessie or Biggs. Your next mission objective is to make your way south to the train that will get you out of danger. Talk to the flower girl. You can buy one of her flowers by using the second option and then the first before heading south. Fighting the guards is optional but is always a good idea sooner or later theyll box you in anyway and you will escape by jumping onto a driving train. The train will arrive in the slums where you should follow your team west. Barret will let you into the bar where you should talk to everyone and then attempt to exit the bar. Barret will barge in and show you the way into the secret room, where you should continue to talk with Barret. Re-supply in town and visit the beginners hall for an al materia. Lightning materia will be very useful in the future. You can gain more money by fighting east of the train station.
Enter the train and run from wagon to wagon once the alarm and the time
limit sets in. Youll have to run all the way to the first wagon
where youll talk to Tifa and Barret before jumping out of the train
after Tifa. In the train tunnel go north and climb through an air-duct
to the left of the security grid. Grab the ether and climb down the ladder.
Climb up the ladder behind Wedge, talk to Jessie and grab the potion in
the corner. Go left, climb down the ladder, talk to Biggs and grab the
bag before you save. Climb up the ladder where Biggs stood before and
use the slide to get to the lower level. Go through the door in the western-
wall, from here its all the same as in the first reactor. Dont
forget to set the charge before moving on. Take the ether out of the box
and enter the room with the computers. Youll need to hit the button
exactly at the same time when the others do (this might take a while but
keep trying until you make it). Through the door and north you go to meet
president Shinra himself who will leave you after a while to fight the
airbuster.
After your little fall youll awaken in a flower- bed in a church where youll meet Aeris. You agree to help her against the Turks who will show up only moments later. Escaping through the back exit of the church Aeris will fall while attempting a jump. Use the barrels above you to ward of the shinra soldiers. Make Aeris run first, then let her wait, and use the upper right barrel to get rid of the first soldier. Make her wait again and use the lower right barrel to get rid of the second soldier after which you can escape over the rooftops. Should you not pick the right barrel Aeris will have to fight the soldier. Head west at first and then north to reach another part of the slums. Re-supply and go to Aeriss house to the north. In the garden next to the house you can find a potion and a cover materia. Talk to Aeriss mother and agree to sneak out at night. Carefully walk by Aeriss room and head through the slums and then west. Aeris will surprise you there and together youll fight your way north through a little obstacle course. Reaching the playground Aeris will want a little rest and youll see Tifa driving by on a chocobo wagon. Pursue the chocobo wagon into wall market where you can save a little bit to the northeast. Wall Market Head east from the towns entrance and talk to the guys standing in line. One of them will tell you that Tifa is in Don Corneos mansion to the north. Go as far north as you can and talk to the guard standing in front of Corneos mansion. He will tell you that only girls can enter the mansion. Cloud has to dress up like a girl and to do that you will have to go to the clothing shop in a little bit north of the towns entrance. Talk to the owner and he will tell you than only his father can help you with the dress. You will find him further north in the bar sitting and drinking. Aeris will explain the situation to him and he agrees to help you with your problem. Go back to the clothing shop and try on the dress, youll notice that youll need a wig to complement the look. Go to the gym south of the weapon shop and talk to someone there. You will have to win the wig by doing squats. Youll get the wig even if you lose. Dress up in the clothing shop and enter Corneos mansion to the north. Once you are left alone go up the stairs and to the west into the basement to find Tifa. Take the potions, talk to Tifa and get out of the basement through the center door. Corneo will pick one of the girls to go with him and cloud should end up in a room with a couple of guys. Take the bag to your right and talk to all of them before talking to their boss at the window. After pointing out the mistake they made they should be disposed off before heading back to the basement. Next stop should be Corneos back room where youll squeeze some information out of him. He will activate a trap door short after and youll end up in the sewer beneath his house. Immediately after you talk to your party members youll be attacked by APS who uses sewer tsunamis to get the better of you. Fire and Ice should be used to take the creature apart and poison should be avoided. Dont forget to pick up the materia and the items before you leave the sewer. Train Graveyard And Sector 7 Plate After you climbed out of the sewer save and start fighting your way north.
Next to the items lying around you can find several more useful items
in the barrels. Drive the 2 trains into the right position to be able
to reach the sector 7 plate to the west. Talk to the shopkeeper on the
left to get some more potions if necessary and climb up the pillar talking
to Jessie and Biggs on the way. Help barret fight Reno who uses pyramid
to imprison your party-members. Attack the pyramid to free your comrades
and attack Reno until he takes off with the words: Its Time!
You manage to escape the catastrophe and youll find yourself back
in the playground. In its southeastern corner a sense materia can
now be found. Go to Aeriss house (south, east and north), talk to
her mother and reunite Barret with his daughter before going back to wall
market. Shinra HQ
Floor 63 can be skipped if you dont want to do the puzzle here Use the computer and itll allow you to open three doors. Use 2 of your 3 doors to get to the most left coupon then climb through the air-duct to the most right coupon. From that room you can use your final door to get to the center coupon. Exchange the coupons at the computer and go to the next floor. Here you can finally get some rest, save and find a phoenix down and an ether in the locker room. Another puzzle awaits you on the 65th floor. A large scale model of Migdar
is missing several parts. These parts are hidden in the boxes that will
only open once a part is put into the model. The boxes will open in the
following sequence: On the next floor a shinra executive meeting is about to begin. To overhear the conversation you will need to climb into the air-duct above the toilet. The meeting will end and you should follow Hojo into his research lab on the next floor. You can save to the north and obtain an item. Use the small elevator to your left to go up another floor. You will see Aeris and Hojo and after a short conversation Barret will attempt to free Aeris. This will free Red XIII who will help you fight a creature named HO512 (1000HP). HO512 has three little critters around him (300) that he can revive so concentrate your attacks on HO512. Do not use Bio against the creature it will only heal him. Once defeated take the enemy skill materia and talk to Hojos assistant to get the keycard for the next floor. Go back down to the 66th floor elevator and use it. You will be captured by the Turks and imprisoned. After talking to everyone get some rest and youll notice that your cell doors are open once you wake up. Free the others and follow the trail of blood up to the top floor where president shinras office is located. The president is suffering from an acute cutting pain in the back and Rufus will arrive outside with a chopper. Go outside and listen to Rufuss inauguration speech. Your party will split up in three groups. Group 1 will be only cloud who should be equipped with a poison + all materia and a restore materia. Group 2 will be Tifa who doesnt need any materia. Group 3 will be Red XIII, Barret and Aeris. Equip them with restore + all materia and lightning materia for everyone. You might need to take the materia from Cloud for a while but you can give it back after you have fought the hundred gunner(1600HP) and the heli gunner(1000HP) who can only be fought with long range attacks. Use your Lightning materia as often as possible to defeat these two enemies. Right after the battle Cloud will have to Face Rufus + Dark Nation so dont forget to re-equip him if you took his materia before. Poison both Rufus and his Dark Nation and finish of the Dark nation first. Rufus will use his shotgun very often so remember to heal yourself. Rufus will eventually abandon the battle and take off in his chopper. Run back to where Tifas waiting and dont forget to save. Now steer Aeris to the main entrance and enjoy the escaping scene. On the motorcycle keep the enemies away from the car with the help of your blade, you will have to fight Motorball (2600HP/120MP) once you have held of the enemy bikers for long enough. Defeat the thing with lightning and assemble your team in front of the gate of Midgar. Remember that you can save everywhere once you are out on the world map.
Head northeast to Kalm, buy all you want/need and go to the inn. Your
crew is waiting on the second floor and Cloud will tell a little story
about what happened five years ago
Take a look around in Nibelheim
in Clouds past and talk to Sepiroth in the inn. The next day Tifa
will lead you to the reactor and you should head north into the caves
after the bridge has snapped. Shut the valve inside the reactor as soon
as Sepiroth demands it. Sepiroth can later be found in a secret room in
the shinra mansion. The room is located on the second floor on the right
side next to the shinra soldier. Sepiroth will demand that you leave him
alone and you should do so, return later to talk to Sepiroth once again.
Sepiroth will torch Nibelheim and head for the reactor after which Clouds
memory will fail.
Let the chocobo go and tremble before what Sepiroth has wrought then
enter the mine. East of you, you can climb a vine to reach a long- range
materia and on some steps you can find two more items. Heading southeast
you will come across another item in a box before meeting the Turks. Go
north to collect the final item and then out of the mine back on the world
map. Follow the coastline to Junon where you will need to save a little
girl at the beach down the left steps. The Bottomswell (2500HP/100MP)
uses a special kind of attack on your teammates. Bubble-shaped this thing
will continually drain the life out of the affected party member. Attack
the bubble to destroy it and heal your party member if necessary. After
the creature has been defeated the little girl will require CPR. To do
this let your lung-bar fill up almost to the top and hit switch
to empty it into the girl. The girl will eventually be saved and you can
have a free rest in the house next to the towns entrance. Once youve
rested go and visit the little girl to get the Shiva materia and the help
of her Dolphin. The dolphin can catapult you onto the beam, which is the
only way to get into the Junon military base. In the water immediately
blow the whistle, you wont make it onto the beam but you will be
exactly in the right position for the jump to succeed.
In the cargo hold you can find an all materia, an ether and several team
members disguised as soldiers or crew. On deck theres a save point
near Red XIII and you can meet Barret further to the front of the ship.
Just as you decide to take Rufus out for good the alarm is triggered-
Sepiroth might be on the ship. Assemble your party and go back to the
cargo hold, the way to the engine room is now cleared. Before talking
to the soldier in red take the item out of the box above you. Sepiroth
will appear long enough to set up a fight between you and a Jenova birth
(4000HP/110MP). Use limit attacks and summon spells as often as possible
and avoid the use of Bio and sleepel because they are useless here. You
can now use your revive materia to resurrect fallen comrades. Tale the
Ifrit materia after you have been victorious and wait for your ship to
arrive in Costa del Sol where Rufus once again will escape your grasp.
Barret can be found further south, follow him to the save point and go
even further south into the building where youll meet the rest of
your team. Go back north again and youll notice that another person
has been shot and a gate left open. Go through north through the gate
and through the junkyard on your right hand side to meet Barrets
old friend Dyne. Barret will now need to fight Dyne (12000/20) and after
being victorious he will receive two items. Dyne will take a dive off
the cliff and you should go to the southwestern building to meet Mr. Coates
who will tell you that the only way to get out of prison is to win the
chocobo race. Cloud will be the one to participate in the race and Ester
will select a chocobo for you. While ester fetches your chocobo take the
Ramuh materia. Racing the chocobo should be fairly easy on automatic,
just take care that the power bar on your right doesnt reach zero
or your chocobo will be too exhausted to even run. Dont worry about
winning the first time, youll be allowed to try again until you
make it. Dio now convinced of you innocence will give you a buggy as a
gift. You can now finally cross the river to the west (only at certain
places though). Drive the buggy west towards some ruins surrounded by
woodland.
Follow the coastline to the west and cross the river to the north. You will know when you enter cosmo canyon when the sky turns reddish. Park your buggy next to the town and dont try to drive by or the buggy will brake down. Red XIII will run up the stairs very quickly and you will be allowed into the city, take your time in re-supplying and head up the stairs to see Bugenhagen. Talk to bugenhagen then go and find two of your teammates to have Bugenhagen demonstrate what the lifeforce is in his 3D planetarium. Buy the MP and HP increasing materia for each of your party members. The remaining party is assembled at the Cosmo flame. Talk to all of them and finally to Red XIII, Bugenhagen will appear and take you on a little trip into a secret underground cave. This is very good training for your party so assemble your party wisely before following Bugenhagen. Climb all the way down and exit the chamber. There are several cave entrances nearby each has a switch inside. In the second cave a switch will open a passage to a further area. The remaining switches will cause instant combat with several opponents. In the second area walk carefully over the greasy patch and collect all items that you can reach. If you run over the patch you will slip into the spiked wall which can really hurt. To the north you will see 5 passageways of which only the 2nd and the 4th are of any use. If you run through the webs in the cave entrances you will be attacked by stingerspiders (2200HP/60MP). The 2nd entrance to the right leads to an x- potion while the way north leads to Gi- Nattak (5500HP/200MP). Gi- Nattak will be surrounded by three little helpers who can absorb fire attacks. Ice 2 should be useful in this battle. Keep your party on full health, concentrate your attacks on Gi- Nattak and dont forget to take the gravity materia after you won. You will know be told what actually happened to Red XIII father and after re-supplying you should leave Cosmo Canyon for Nibelheim to the north. If your buggy broke down it should now be possible to repair it. Nibelheim Entering Nibelheim you notice that it has been rebuild to its original
state and youll find an explanation for this in form of a note on
a table in Tifas room. Several of the black robed figures have useful
items that they will give to you once youve talked to them. Talk
to them all and head for the shinra mansion to the north. Inside the shinra
mansion you might have to fight jerseys who can only be defeated if you
switch between magical and melee attacks every time your attack is successful.
On the first floor you can find weapons for Yuffie (If you dont
have Yuffie yet dont worry it will be explained later how to get
her) and Cait Sith, whereas on the second floor you can find a weapon
for Barret and another item. The note to the left of the entrance will
give you some clues on how to open the save on the second floor (left
room). The numbers are: right 36, left 10, right 59 and right 97. Turn
the dial to these numbers and confirm with ok each time, do this within
the time limit and you will receive the key to a room in the basement
and the Odin materia. You will have to fight Lost Numbers (7000HP/300MP)
first who can best be defeated with Bio2. Head down the secret passage
into the basement and go to the library where Sepiroth will bombard you
with a destruct materia before leaving. Take the materia and use your
key to open the door next to the library. Open the coffin and talk to
Vincent. Leave Vincent in his coffin and go towards the exit of the basement.
Vincent should follow you and join the team. Get some rest in Nibelheim
and go through Nibelheim and take the northern exit.
In rocket town you should buy some tents and do the usual upgrading. Enter the northern house and go to the back yard to look at the tiny bronco (aircraft). Talk to Cid in the rocket about borrowing the tiny Bronco and talk to the old man looking at the rocket. He will give you a weapon and you should now go back to the house with the aircraft in the back yard. Rufus will arrive soon after and talk to Cid about borrowing the Bronco himself. Go back into the back yard where youll see Palmer at the Bronco. Palmer (6000HP/240MP) will attack you with his Mako gun but shouldnt pose a threat to you. Poisoning will do a little additional damage each turn and will therefore speed up the battle a little. Palmer will abandon the fight and die in a rather unexpected fashion. Wutai The Tiny Bronco will crash into the water and can only be used as a boat from now on. Next you will have to get Yuffie who can either be found in the forested area between Junon and Fort Condor or the forested area between Gongaga and Cosmo Canyon. Run around in either forest until you will have to fight a mystery ninja. Defeat her and you will come into a special screen with a save point. DO NOT USE THE SAVE POINT or Yuffie will get away. Talk to Yuffie and answer with the 2nd choice then the first then the 2nd again until Yuffie finally joins the team. Now use the bronco to go back where you originally crashed and land on the coast to your west. (You can get Yuffie earlier in the game if you want). On this long and thin island head north until Yuffie will steal your materia and leave you to fight some soldiers without materia. Continue heading north over two hanging bridges, go south and underneath the second bridge to get to the third bridge. Without materia fighting can be very dangerous and you should use a tent after each battle. Get to Wutai to the north as quickly as possible. You can find Yuffie to the north in Wutai but shell escape before you can get your materia back. To the west of the pagoda you can find several items located in secret rooms: The first room is located behind the westernmost curtain and the second room can be found behind a secret door in the east. In both cases you will notice the room to continue even behind the wall. In the east wing of the building you will find Godo sleeping on a mat, talk to him a couple of times until Yuffie appears. Once again Yuffie will get away and this time you will have to play a little game of hide and seek. Before you go look for Yuffie take the MP- absorb materia out of the box in the northwestern house it will be stolen by Yuffie the minute you pick up the materia. In the first house next to the towns entrance Yuffie will be hiding behind a foldable wall, she will once more escape and hide in the barrel in front of the bar. Once captured Yuffie will lead you into a basement where she will prompt you to use one of the levers. It doesnt matter which one you pick. Your party will be imprisoned and can only be freed by using the lever once more. To the west you will notice that the gate to the giant gong is now open, hit the gong and enter the secret passage to your left. Take all the items in the room and follow Corneo up the stairs. The next fight will again be fought without materia but should be easily won. Go to the savepoint after talking to the Turks and go north onto a mountain. In a cave behind a head (middle path) you can find a weapon for Cid. Corneo and girls can be found to the south of the giant face. Talk to Corneo and fight his pet ARCA (6200HP) again without the use of materia. The Turks will help you free the girls once youve won and Yuffie will give you back your materia. The Keystone Properly re-equip your materia and stock up on Healing potions and tents before going back towards the tiny Bronco. Follow the coast to the south past Cosmo Canyon and Gongaga. A short way southeast of Gongaga there is a single building of which the owner will tell you where the keystone is. The key to the temple of the ancients is in the possession of Dio the owner of the golden saucer. The key can be found in a showroom at the battlesquare and Dio agrees to give it to you if you fight in the battlesquare arena. You will have to fight stronger enemies every round your handicap will also increase every round. You dont have to fight and win every battle though. With the keystone in your possession you will be told at the cable-car station that the cable-car is defective and cant be repaired until tomorrow. Cait Sith will arrange a couple of rooms in the haunted hotel. Meet up with your team in the hotel and listen to the story before heading up to your room. Tifa or Aeris will come to pick you up for a date. Conversational choices do not affect the game in any way so feel free to utterly mess up the play you will be forced to enter. Eventually youll see Cait Sith with the keystone, chase him through several areas until he will be finally pass the keystone on to the Turks. You agree to keep the traitor in your party and you can now leave the golden saucer. Back in the tiny Bronco pass the golden saucer in northerly direction. Go as far north as possible and choose the east way around the Midgar continent. South of Juno you will find the island with the temple of the ancients on it where you will find the wounded Tseng who will hand you the keystone. Temple Of The Ancients Place the keystone on the altar to enter the temple and you will end
up in a labyrinth. Try and follow the purple person through the labyrinth.
The labyrinth isnt that big so you should easily find your way through.
(Hitting the assist button will show you where the exit is and where you
can climb up and down). After taking door number 6 in the clock room you will need to capture the ghost that is running around there. Grab the items out of the boxes and try to guess where the ghost might come out (Following will work but only after quite a while). The ghost will then open the door for you and you can enter the room that you saw earlier in Aeriss vision. Talk to Sepiroth and once again he will let you fight one of his creatures. The red dragon (6800HP/300MP) can absorb fire attacks so do not use those, instead try using Quake2 and Bio2. After the battle take the bahamut materia and go to the far end on the room where a black pyramid is floating above an altar. You will discover that the entire temple is the black materia and Cait Sith will volunteer to solve the puzzle. You should agree to this because there is no other way to get the black materia. Go back to the clock room and take exit through XII where you will encounter Demongate (10,000HP/400MP) who should be fought with melee attacks because magic is almost useless against it. The Demongates attacks can do up to 1500HP of damage so be prepared.
After the interlude you will awaken in Gongaga where you can re-supply.
You can find the tiny Bronco at the southern coast. Your target is Bone
Village on the northern continent so you will have to follow the eastern
coast to the north. There is only a small stretch of beach on the northern
continent (mainly icy) and Bone village should be directly north of that
beach. Talk about the lunar harp to the shopkeeper at the sites
entrance. He will let you use some members of his digging team to dig
for the harp. Place the members on different places next to the tent (up
the ladder) and detonate the bomb. Go to the place where the lines of
sight cross and have them dig there. The team will place what it finds
in the box next to the shopkeeper. Keep trying until you find the harp
you will need it to go through the sleeping forest. Leave the village
to the northern exit and you will end up in the sleeping forest that will
awaken once you play the harp. On the second screen you will see the Kujata
materia rolling around and you should definitely take it with you before
you go on. Take the water ring and climb through the hollow tree.
You will get on the world map so use the opportunity to save before moving
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